Nations At War Kits Guide


An overview of the 7 available kits in Nations At War.

There are 42 factions and 7 different kits not including 12 pickup kits to play as in Nations at War. Each kit comes with a unique set of weapons. Within each kit, there are slight differences between each force. You can change which kit you are playing with by selecting it on the Spawn Screen after you die. You can also change while still alive by grabbing a Kit off of a downed soldier. All kits have personal medkits, parachutes and gas mask, if an enemy shoots a tear gas canister into your midst, press 8 in a hurry to put on your gas mask. Reference the "Upgrades" tab above to see the chosen kit contents in game!

Anti Tank

Anti-Tank Kits have the biggest infantry controlled weapon in the game - a devastating missile capable of blowing up almost anything it hits. Although classified as Anti-Tank, you will have to attack an armored vehicle from behind to take it out effectively. However, the guided missiles included in this Kit work wonders against smaller vehicles and helicopters. To guide the missile, fire the weapon and then point the curser in the direction that you would like the missile to go. It is nott perfect, but it’s better than having no control. The Anti-Tank Missiles have a slow reload time and do not carry much ammo. Team up with a Support Unit and you will be able to play off each others strengths and weaknesses. Support units can quickly replenish your supply of missiles and lay down covering fire while the Anti-Tank Kit uses the big weapons. Since both Kits have body armor, this makes for an extremely effective assault or Defence mini-squad. Mines are designed for taking out vehicles. Place one on the ground in highly traveled areas (such as bridges and access roads near Capture Points) and whenever a vehicle drives over it, the Mine will go off. This makes for a great defensive maneuver. Also a new addition is the Simrad Laser Designator, it will laser paint a target and call in an Air strikes.


Although the Assault Kit only has access to Smoke Grenades and Frag Grenades, there is Grenade Launchers still in some kits (armed with the 4 Key) more than makes up for this lack of destructive capability. The Grenade Launcher is a great tool against heavily guarded Capture Points, mobile Squads, and even small vehicles. Practice aiming it and you can kill multiple targets with a single shot. The Smoke Grenade can be useful in both offensive and defensive situations. Use it to conceal movement by throwing one into an open area before your squad moves through. Or, throw one into an enemy controlled Capture Point to break up their Defences by adding confusion. Also there is light Anti-Tank capabilities with disposable AT Weapons like the Smaw in this kit they are better suited for light armored vehicles but multiple hits from your squad will take out any vehicle in the game! Below is a graphical intensive guide to what is exactly in every kit, it is done in alphabetical order and is very long!


Engineers are the only class that can make repairs to damaged utilities and vehicles, and you get points for doing so. The Wrench can repair vehicles, bridges, destructible map features, and, most importantly, command structures. If the enemy team takes out your artillery, radar, or UAV trailer, use the Engineer Kit to repair them immediately to give your Commander access to these all important tools. You can also use the Wrench to remove Mines and Claymores from the ground. When using the Wrench, highlight the structure you would like to repair and hold down the Left Mouse Button. The structure will slowly be repaired. You can see its progress on the lower right hand side of you HUD next to a small shield icon. Engineers sitting in nearby vehicles will make automatic repairs. If you have a squad riding in two vehicles, an engineer in each can help alleviate and damage you take while en-route to your destination. Mines are designed for taking out vehicles. Place one on the ground in highly traveled areas (such as bridges and access roads near Capture Points) and whenever a vehicle drives over it, the Mine will go off. This makes for a great defensive maneuver. C4 is just pure explosive goodness. C4 can be used to destroy enemy vehicles (especially tanks), artillery, radars, trailers, and key bridges. To use the C4, switch to it with the 5 Key and begin tossing it out. You can throw up to 5 C4 packs. At any time, switch to the detonator with the Right Mouse Button and then click the Left Mouse Button to set them off. The blast radius of C4 is quite large, so be sure you have given yourself some distance before setting them off or you will take yourself out with it. The Engineer class is equipped with a shotgun that is only effective at extremely close range. For this reason, it is best to stay close to a vehicle based squad. They will provide the long range munitions while you provide support. If you are playing as a Commander, an Engineer is a great choice. Sit in the main base and give your commands. If any Special Forces teams destroy your command structures, you can easily repair them yourself.


Having a Medic in your squad will help greatly, regardless of what mission you have been tasked with. Being equipped with both the Medic Bags (to heal partially wounded soldiers) and the Defibrillators (to revive downed soldiers), the Medic is central to keeping the squad in one piece. The Medic is another great kit to play with when you are first starting out. If you stay with your squad, you will have the opportunity to get points for both healing and reviving. Throw Medic Bags on the ground and whenever a teammate picks one up, you get a point. Or, pull out the Defibrillators and shock a dead teammate back into existence for even more points. These will add up quickly when your squad battles another for a Capture Point. Although their primary weapon does good damage with high accuracy, the majority of a Medics time will be spent healing and reviving injured teammates. The Defibrillator is more important than it first appears. Not only do you get points for reviving teammates and keep your Squad intact, you also save Tickets. A revived soldier does not count as a reinforcement. Keep reviving the incapacitated soldiers, and it will be reflected in your teams score. Tear gas Shoot a tear gas canister into a group of enemies to confuse and disorient them (unless they’re wearing gas masks!). They cough, their vision blurs, and they are unable to sprint. The effects are temporary, so don’t waste any time taking them down! Medical aid points can be dropped to give your fellow squad members a central point to heal so you can stay in the fight!

Special Forces

Special Forces are perhaps the most fun Kit to play as. Their laser sighted machine gun does good damage and is accurate at even long distances, Special Forces are the only Kit that has access to Claymore mines. These powerful explosives are multipurpose, but should be used carefully. Claymores will explode whenever infantry walks in front of them, regardless of whether they are enemy, teammate, or you. Surround Capture Points with Claymores to protect them from being taken. Claymores also work well at choke points (bridges, alleyways, key roads) to keep infantry from advancing on you. However, the main way most Special Forces will use them is defensively. Flash bang grenade Stun the enemy with this concussion grenade. Any enemy within range of the grenade’s blinding blast sees white just long enough for you to get the drop on them. Flash bang grenades are especially effective against enemies wearing night vision goggles, Special Forces are great for covert operations. Use them in conjunction with vehicles to slip in behind enemy lines and take control of unguarded Capture Points.


Not many people like playing with the Support Kit, but if you want some easy points when you are just starting out with the game, this is the Kit for you. The Support Kits extra ability is that it can give out ammo packs to resupply troops. Exciting, huh? The bonus to this is that every time somebody picks up an ammo pack you drop, you get a point. Or, if you just run around with the Ammo Bag out, you will give them out as well. If you stay with your squad and let them fire away, you can constantly replenish their ammunition giving you mega points. You can also give ammunition to nearby vehicles and infantry if you are a passenger in another. Supply points can be dropped to give your fellow squad members a central point to re supply so you can stay in the fight! In addition to the ammo bag, Support units also have access to the usual Grenade Launcher, pistol, and knife. Besides the high scoring Ammo Bag, the main advantage to using a Support unit is access to a fully automatic machine gun. It is tough to aim a fully automatic weapon, so to increase your accuracy, crouch or lay prone and fire in short bursts. This, combined with the Body Armor make the Support unit a great addition to any attack force squad. The PKM is a stronger fully automatic machine gun than what the Support Kit normally has. Use it in the same way you would a normal machine gun and watch the enemy soldiers go down faster.

Sniper Kit

Snipers are the only Kit that has access to Grappling hook virtually no rooftop is inaccessible when you have this portable ladder with you. Target a ledge and left-click to throw the hook full force, then press E to climb. The hook is portable as well, just face the hook and press G to gather it up and take it with you. Leftclicking throws the hook full force. You can alternatively hold the right mouse button to charge your throw and release the mouse button to throw the hook. You can also drop a rope from above to allow other players to climb up to your position. Click the right mouse button near the edge of any rooftop to drop the rope Snipers have no armor and nothing that works well in a close battle. So once you find your place to survey the area and Snipe, Zip line sometimes being exposed on a rooftop isn’t the best thing. To get down to the safety and cover of the ground in a hurry, use your zipline. Aim your crossbow at the ground and left-click to fire the bolt. (If your target icon becomes an X within a circle, it means your target is out of range.) Press E to zip down the line. Like the grappling hook, you can press G to gather up the zipline for re-use.